Serious Fun: Carmel couple opens retro video arcade to fund scholarships for IT career training (Carmel Current Cover Story)

Check out the full Carmel Current Story Here

Rick Barretto knew he wanted to be a tech entrepreneur since he was a kid designing games for his Atari in the 1970s.

But the Carmel resident knows most career paths aren’t so obvious. So, after achieving success as an entrepreneur, in 2018 he and his wife, Cara Barretto, launched Hope Training Academy, which offers education, certification and apprenticeships for those exploring a career in tech.

The academy will soon open a second location on the fourth floor of Circle Centre Mall in downtown Indianapolis. Some of its students will be supported through scholarships funded by players of a collection of retro video game systems open daily to the public one floor below. Video Game Palooza Charity Arcade opened earlier this year featuring 60 classic freestanding machines with options that include Mario Brothers, Donkey Kong and Ms. Pac Man.

The Barrettos have previously taken the charity arcade on the road to various events, but this marks the first permanent home for the collection. They hope it spurs interest in Hope Training Academy – to be located in a 24,000-square-foot space on the fourth floor that previously was home to Brown Mackie College and Purdue Polytechnic High School – and Circle Centre, which is in the midst of a transformation under new ownership.

“(The space) has been sitting vacant, so we’re going to be filling that up with students and partner organizations that have wraparound services,” Rick Barretto said. “It’s really a thing to reach out to the community to drive traffic to the mall, to gain understanding, to create jobs. The arcade is just one part of that.”

Newest VGP Retro Charity Arcade opens at Circle Centre Mall – Downtown Indianapolis

We are proud to announce our newest VGP Retro Charity Arcade recently launched at Circle Centre Mall in downtown Indianapolis!

The VGP Retro Arcade features over 70 classic retro arcades from our collection and is open daily, 7 days a week from 11am to 7pm EST.

We have a simple donation to enter which is $16 for an hour of unlimited play (no quarters!) or $20 for the entire day! We frequently also run full week specials for $20 so check back often!

PLEASE NOTE: 100% of your play in the charity arcade goes to kids and adults who are in need of education, training, apprenticeships and jobs. The donations support Hope Training Academy which has trained thousands of Hoosiers across the State of IN since 2018.

Visit us online at www.charityarcades.org

Watch Channel 6 Local coverage of the new arcade at Circle Centre Mall:

https://www.youtube.com/watch?v=M08bnyKf8KE

Passport to Hi-Tech

Passport_To_HiTech-LogoMore than 1,200 girls ages 7-12 expected to explore STEM interests, careersMarch 5 at Passport to Hi-Tech

FISHERS, Ind. (Thursday, March 3, 2016) – Jocelyn Dunn is well on her way to becoming an astronaut, a dream she’s had since she was a young girl. At age 28, the Purdue University industrial engineering doctoral student has accomplished some impressive feats, earning a bachelor’s degree in aerospace engineering, a master’s degree in biomedical engineering and living eight months in a simulated Martian habitat.

In 2014, Dunn and a team of five other researchers lived in abandoned quarry about 8,000 feet above sea level in a domed structure on a volcano slope on the Big Island of Hawaii. The team was part of a NASA-funded study of human factors that affect team performance during long-term space travel, like a mission to Mars.

“We as a team went out and explored the area in full space suits as if we were the first Mars explorers,” Dunn said. “We would get tasks assigned to us from our Mission Control and explore the terrain. This was the most astronaut-like thing that we did and the most enjoyable part for me was putting on the suit and feeling all of the physical and mental challenges of exploring.”

Nearly 1,200 girls with aspirations mirroring Dunn’s when she was young can talk with female science and technology leaders and participate in hands-on, interactive activities March 5 at the third annual Passport to Hi-Tech, a partnership between Conner Prairie and Women & Hi Tech.

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Gamification: K-12 Teachers Game the System to Innovate Education

promo_gamification_470x246Guest Post by Kelsey Voss

Gamification, applying game-designed thinking to non-gaming applications, is a tool that’s grown in popularity and is creatively advancing education in the United States.

Educators see the gamification of teaching as a way to “take a more active role in learning” as students “develop the technology skills they need to succeed throughout their academic and professional careers,” according to Scientific American. Gaming needs to “leverage engagement, mindset and design,” says Maker Mom Marie Bjerede.

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